Game feel
The weight of a car door, the wheel settling back, the click of a button. Every interaction has a timing, a sound and a response. We tune it until it sits right.
Only good games.
We build until the game feels right.
01Studio91.2 MHz
Parazit Games is built on long years of making games and on knowing what it takes to be responsible for a studio. What those years taught us: a good game is made by thousands of small details nobody notices. We are here to craft those details, with passion.
The weight of a car door, the wheel settling back, the click of a button. Every interaction has a timing, a sound and a response. We tune it until it sits right.
We write our own shaders. The ball below is drawn in real time in your browser: metallic paint, clear coat and flakes that catch the light, with dust, rust and rain on top.
A frame's budget is counted in milliseconds, and we measure it before we spend it. The signal that opened this page was written the same way; the bars below are its real frames.
Every feature begins with one question: what should the player feel here?
We play every mechanic again and again with our own hands, and when something feels off, we go back to it. All handmade, all with passion; no shortcuts.
Every system connects to the next, every screen speaks the same language. All that's left for you is to enjoy it.
02First game94.6 MHz
We'll announce it very soon. Be the first to hear.
03Newsletter101.2 MHz
Get an email when we announce the game, when the Steam page opens and when the free demo is out. A few emails a year, nothing else.
04Contact107.9 MHz
Publishing, press or just hello. We read every email ourselves.